Clarity gives you minecraft in a clear, no-nonsense way. Very low noise, very high visibility.
Playing with Clarity is a much calmer experience than vanilla, or even many simplified packs. When there is less noise, there are fewer things calling for your attention. When differences are clear, information you need is easily in your grasp. The visual world demands less of you, and you play with less distraction and more confidence.
The design guidelines are:
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The pack is quite complete, all blocks, mobs, items, GUI, paintings, effects... Almost all are 16x16, but a
few are larger where it reduced noise a lot (for example, curved rail). Some particles (such as lava sparks)
are left untouched on purpose.
There are several things which the default textures hide, and Clarity makes clear:
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Clarity has edges around most blocks to make it easy to count them, and see where blocks begin and end. |
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Continuity has almost no edges, giving a continuous experience of the world. |
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Connectivity is a very complete connected texture pack, using Optifine. It also uses the "random mobs" feature of Optifine to provide over 100 different combinations of villagers in all skin tones in all professions, all gender-neutral. |
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Contraption reduces the size of most blocks used in redstone contraptions so you can see how they connect, and see the interior blocks of a contraption. |
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Current shows you the specific amount of redstone current in wires. This helps you build redstone circuits by making the currents clear! |
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Beguile is just the UI elements, so you can have the clean UI with any pack you like! |
If you want to know more about the Clarity pack family and its design, you have come to the right place. (I don't know what's wrong with you, but this is the right place.)
The way to get art that isn't pixelated is to find original artwork that is entirely rectilinear. Luckily there are abstract painters who worked in this style.
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Of course, at 16x16 pixels (and multiples thereof), portraying these works requires approximations, especially to avoid aliasing issues. You should see the originals or good photographs to get a better experience.
In doing this pack, I was originally inspired by the oCd pack by FVDisco. I liked it at first, but eventually its rigid blockiness turned me off. I started by modifying how far down the side of the block grass spilled, and eventually replaced everything. But I would not have started if oCd wasn't almost but not quite the way I liked it, and my choices were influenced by it.
I also took some inspiration from the Paper Cut Out resource pack by SuperAlgae. Which I really like.
The Vanilla Tweaks site has a lot of interesting ideas, a few of which inspired work. And their downloading model is interesting.
Most of my testing has been done in RestWorld, a resourcepack testing world I created that is compact and pretty complete. Check it out!
Clarity also textures my filter mod "philter", so maybe you want try that out.
I did a lot of my early testing in QMAGNET's test map, thanks!
I did additional early testing in PonzooSaus's test map, very helpful!
Authors: BlueMeanial, with JUMBOshrimp277 aiding and abetting, doing many of the items, and advising on many other points of design and deployment.
Clarity Resource Pack Family for Minecraft by claritypack.com
is licensed under a Creative
Commons Attribution 4.0 International License.
© 2016-2023 by Ken Arnold. Based on a work at https://github.com/kcrca/clarity.