Currently Version: 1.17.1
As Minecraft has evolved, there are more and more blocks and mobs! There used to be a few downloadable test worlds for looking at a pack, but over time these have become much more unwieldy, and so fewer and fewer folks have attempted to make these test worlds, and those that exist are either very compressed or very spread out to accommodate all those blocks.
RestWorld squares this circle by looping. In a single spot, it loops through blocks and mobs that are similar. So they take up a small space, and within that space, the variations are looped. For example, all the ores take up one block, which changes from coal ore to iron ore to gold ore and so on. Each is shown for a couple seconds (you can adjust the timing). And you can stop the looping at any time to focus on a specific ore texture.
This means all blocks and mobs are within a space you can easily maneuver. You can also compare how related blocks look. For example, if you want ores to look the same, you will notice errors much more easily when you can see a proper ore texture switch to the offending one.
A few examples may help:
You start out in the middle, where you can get a control book that allows you to stop and start the looping, as well as speeding it up or slowing it down. You can do these with buttons in the middle, but the book is a control you can carry with you. The book also has links to the other places in RestWorld (see below).
Rooms branch off in four directions. When you enter a room, its stuff starts looping (unless you've stopped the clock).
You'll find controls scattered around.
In addition to the main area, there are other destinations in RestWorld:
What, no items‽‽‽
Mostly, no. If you want to see item textures, you can look in the creative inventory. There's nothing better I can do. Yes, there are a few items missing, these can be found in the "GUI" room. There is a frame with each such item, and a chest that contains them all.
The other thing about items in texture packs is how they are displayed (the
display tag in the
item model). The GUI room also let's you
see an item in the external display modes. Just put the item of interest in the frame by the armor stand. The non-external
are, well, in your hands. Or your inventory.
RestWorld was built on a lot of commands and functions. In case you're interested, here are some details.
I started this world because I was working on my Clarity resourcepack family. Check it out! .
Authors: BlueMeanial, with JUMBOshrimp277 aiding and abetting, doing most of the aesthetics and advising on everything else.
JimStoneCraft wrote the script that creates the unicode font book.
Clarity Resource Pack Family for Minecraft by claritypack.com
is licensed under a Creative Commons Attribution 4.0 International License.
© 2016-2020 by Ken Arnold. Based on a work at https://github.com/kcrca/clarity.